Alternate Earths 2 AE2 provides another six worlds in similar detail.
The descriptions of the worlds are preceded by a chapter of advice on using this type of setting in a game, but without duplicating many of the guidelines in the first volume. For example, a section on how to conquer such worlds is now included, which may be of particular use to the GM.
It describes a militaristic villain organization for PCs to combat across multiple parallels. Indeed, one of the six worlds covered is the home world for just such a villain, and is intended for use with the 'Infinity Patrol' campaign described in GURPS Time Travel.
While the other worlds in AE2 are also designed for the same campaign, they can mostly be used in other settings without much difficulty, so long as the basic mechanics of alternate realities are similar. I say "mostly", because a weakness of this book, like its predecessor, is that the worlds described cover a range of different "present" dates; one, for example, is an alternate medieval setting where the Vikings had greater long-term success. In my experience, most campaigns using alternate worlds employ a Sliders-style concept of "same date, same place, different history".
Even more so than in the first volume, the GM will be required to put in a lot of work to adapt some of these worlds to such a campaign.
It covers the time from secession to the time when the Confederate States of America became a superpower. Pay What You Want. Meanwhile, the Roman colonies in the Americas are now effectively independent and continue to grow more prosperous. Aug 1, That s important whether you re saving a princess or saving the planet searching for hidden treasure or for secrets to eliminate disease fighting crime or combating armies of evil robots casting spells in medieval castles or destroying terrorist cells in modern day milieus. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western world for five millennia.
AE1 has already dealt with the obvious settings of the genre, most notably Nazi victory in WW2. That leaves the new volume free to explore rather less familiar settings. Three of these were actually listed in paragraph form in the introductory chapter of volume one further such brief descriptions are also included in AE2. One of those original paragraphs explored the possibility of British victory in the American War of Independence, and speculated as to two possible outcomes - unfortunately, the new, expanded version has taken the less interesting of the two, describing a grim world where democracy is unknown.
But that's not too great a flaw, as the setting would be easy to adapt if you prefer a "Glorious British Empire" outcome. Then there are the Knights and the Rooks. The former are the rare active agents that travel across parallels. The Rooks are the Disruptor's strike teams: armoured super soldiers whose fearsome appearance has given rise to legends across many Earths.
It was obvious that the Disruptors were more advanced in trans-parallel science and technology. From the Lodge, Zero-Zero learnt the secrets of the trans-parallel communicator TPC which allowed the expansion of their anti-Disruptor network. Yet travel between the parallels was still not possible. This changed with the appearance of one individual, Luther Arkwright.
He was unique, having no other selves on other parallels.
Bred and trained to be the perfect Disruptor agent, Luther rebelled against his training and fled. Psionically endowed, he could, by the force of his will alone, transport himself to other parallels. Eventually Luther was recruited by Zero-Zero agents and has been their prime agent for over a decade. Using this, Zero-Zero has been able to send out strike teams to other parallels.
More information about Bryan Talbot in ' Sources ' below. It is a non-magical setting, though the appearance and use of Psionics may be explained as such. Nor are there any species other than humans, barring the few parallels where non-human life evolved to sentience. The range of Alternate Earths in parallels possible, means that the GURPS player and referee has a wide selection of historical source bodies upon which to draw, as well as those for other games.
Permission is granted for free distribution of the information contained herein as long as all copyright notices remain. These rules are version 1. They are not intended to be a wholly comprehensive guide to the setting of 'The Adventures of Luther Arkwright', but rather the aim is to provide a basic framework that can be used to build upon with continued reference to the sources listed above.
John A. Finally and of course , ' Pandora '. Not only for her keyboard wizardry, but for lending me her comics when mine were in storage hell Thank-you, Mother , not to also say, her own Luther Arkwright tee-shirt Do you think you're getting that back? All that, and for allowing me to test out the 'caramel putting in machine'. Arkeology A guide to getting hold of further information about Luther Arkwright.
This was a scenario using the classic 'Traveller' rules. Copies of this issue of TSR's only UK magazine are often available second hand - check with the many dealers [this was my first exposure to the world of Luther Arkwright before discovering the actual story proper in the magazine 'Pssst!
A four-page tale that precedes Bryan's 'Nemesis' work and takes place before the opening scenes of the main tale. A tale about the Mongolian resistance fighter and superwoman who appears in 'The Adventures of Luther Arkwright' though having nothing to do with the setting of Luther Arkwright, it is an excellent corollary and comes highly recommended.
More information on how to get hold of this can be found from John A.
Tell him I sent you! The company is no longer in business and the game is out of print. Again check with second dealers for copies of this, though I expect it to be fairly rare. That said, the game remains an excellent reference work. No infringement of their rights is intended. The material contained herein is for informational purposes only and not for sale or profit.